Ada KellermanHalden Motors · The Milk RunTry Treatment
AI

Halden Motors

The Milk Run

DirectorAda Kellerman
AgencyWren & Oxbow
Length:60 and :30
DateNovember 3, 2026
Production companyPaper Kite Pictures

01

My take

My grandmother drove like every trip to the shops was the last reel of a chase film. Seatbelt, sunglasses, a look in the mirror, and off. Nothing was ever at stake, and it was the best part of my week. That's the spot. A grandmother, her granddaughter, one pint of milk, and a small orange car, shot with total sincerity as the greatest heist ever filmed. Real anamorphic glass, real stunt driving in streets barely wider than the car, a score that thinks it's in a much bigger movie. The joke only works if we never wink. The stakes are tiny; the filmmaking isn't. The Pip is small enough to go where nothing else fits and quick enough to make the short trip the good part of the day. That's the product truth, and it's also just a very fun way to spend sixty seconds. I'd love to make this with you. Ada

02

Approach

One errand, filmed like a heist. Two crew members, one getaway car, and a target worth everything: the last pint of milk in town.

02

Approach

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The reveal. Played completely straight.

02

Approach

We shoot it with the grammar of a big caper: low angles, slow push-ins, crash zooms, a ticking score. The town gives us the obstacle course, the Pip gives us the answer to every one of them, and Dot and Mae give us the heart. It's fast, bright and witty, and it lands on something warm: the short trip, together, is the point.

03

The story

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0:00

A kitchen, morning. Dot opens the fridge. One empty milk bottle. Mae looks up from her cereal. A slow, terrible realisation.

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0:06

Suiting up. Sunglasses on. Seatbelt clicks. Mae counts coins into her palm like a safecracker. The garage door rises.

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0:14

The run. The Pip darts down the hill, under lines of laundry, past a cloud of pigeons, around a hairpin with an inch to spare.

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0:26

The obstacle. A brass band marches across the only road. Dot doesn't blink. She folds the mirrors and takes the alley nothing else fits down.

03

The story

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0:38

The target. A tiny corner shop. Sol behind the counter. One bottle of milk left on the shelf. A standoff. Mae slaps down exact change.

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0:48

The getaway. The coast road at golden hour, windows down, Mae holding the milk aloft like a trophy. Home: the kettle clicks. End card.

04

Tone

A heist film where nothing is at stake, made by people who take it very seriously.

04

Tone

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Deadpan, and played for real

Mugging for the camera

05

Look

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Hard sun, deep blue sky, the car as the brightest thing in frame.

05

Look

2.39:1 on anamorphic glass for the scale of a chase film. Hard Mediterranean sun, never softened: we want the crisp shadows and saturated colour of a hot day. The town is cream and cobalt, so the tangerine Pip is always the brightest thing in frame. Camera moves like a caper: locked-off symmetry, then sudden crash zooms and low tracking shots at bumper height.

05

Look

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Symmetry, crash zooms and bumper-height speed.

05

Look

Pip tangerine

#F26A1B

Shutter cobalt

#1F4FA8

Whitewash

#F4EAD8

Cardigan mustard

#E3B23C

Harbour teal

#5FB3B3

05

Look

Format

2.39

Look

Poster

Palette

Tone

Sunny, playful, warm, small-town Mediterranean, crisp saturated colour, a little bit cheeky

06

Casting

The comedy lives in faces that never crack. Dot and Mae are a double act: same posture, same stare, fifty years apart. We'll street-cast Mae and look at character actors for Dot, someone who has never needed to raise their voice. Sol is the town's gatekeeper and knows it.

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Dot, 72

The getaway driver. Calm, exact, faintly dangerous. Has driven these streets for fifty years and has opinions about every one.

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Mae, 9

The planner. Takes the mission more seriously than anyone. Counts the change twice.

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Sol, 50s

The shopkeeper. Guards the last pint like it's the crown jewels. Secretly delighted they came.

07

Locations

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The hill town

Real location. Narrow lanes, stairs and hairpins for the run. Two days of controlled streets with the stunt team.

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The corner shop

Dressed real shop, or a build if the agency wants full control of the standoff. Half a day.

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The coast road

Real location. Golden hour for the getaway and the end card. Tracking vehicle and drone.

08

Production design and wardrobe

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Dot and Mae dress as a pair: mustard against cobalt, both against the tangerine car.

08

Production design and wardrobe

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The props that matter: the bottle, the coins, the mirrors.

08

Production design and wardrobe

Dot's mustard

#E3B23C

Mae's cobalt

#1F4FA8

Wellie yellow

#F7D046

Kitchen cream

#F4EAD8

09

Music and sound

An original score that believes it's scoring a much bigger film: plucked strings, a ticking hi-hat, bursts of brass, building to a full orchestral sting as Mae lifts the milk. Sound design does half the comedy: the seatbelt click as loud as a gun being cocked, the mirrors folding with a hydraulic hiss, the near-silence of the electric motor under the score. The final sound is the kettle clicking off.

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09

Music and sound

The last note isn't music. It's the kettle.

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10

Edit and pacing

Slow and still for the setup, then the cut accelerates with the car: crash zooms, whip pans, a hairpin in three shots. The standoff holds long enough to hurt. The getaway breathes again, and the end card lands on the car parked back outside the house, ticking as it cools, with the line "Make the short trip the good part." The :30 keeps the fridge, the alley, the standoff and the trophy.

11

Post and VFX

Almost everything in camera: real driving with a precision stunt driver, a real alley, real pigeons. VFX is clean-up and safety: rig and wire removal, crowd and band tidy-up, wall-proximity paint-outs where the clearances are tighter than we'd shoot for real, and screen work. The grade pushes the sun and the tangerine, holds skin natural, and keeps the shadows crisp.

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Post and VFX

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In camera first. VFX for safety and polish.

12

How we'll make it

Three shoot days. Day one: the hill town run and the alley, with the stunt driver, controlled streets and a Russian-arm tracking car. Day two: the band, the shop standoff and the kitchen. Day three: the coast road from late afternoon to golden hour, plus the end card and the :30 pickups. Two hero cars plus one for camera rigging. Mae's hours are planned around school-age rules, with the driving doubled for every shot that moves.

12

How we'll make it

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Three days, three locations, real driving.

13

Thank you

Thank you for the board. Let's go get the milk.

Ada Kellerman

Ada Kellerman · Paper Kite PicturesImages for reference only · A sample treatment · Made with PictureFlow Treatment